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Video Excerpts from the Materials and Textures module of the Getting Started with Unreal Engine Pro course from Learn Digital Alchemy.
This module focuses on learning the material fundamentals that lay the groundwork for all of your texturing work in Unreal. The below excerpts tackle specific topics.
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Length: 8:37
In this chapter, we look at using opacity in Materials and then take it a step further to tackle using the Fresnel node to enhance it.
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Length: 9:25
In this chapter, we're going to utilize opacity and the power of masks to create a fancy glass material that takes full advantage of PBR.
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I hope you found these tutorial excerpts helpful. If you're interested in seeing more in depth training, check out my Unreal Engine Pro Masterclass with over 30 hours of Unreal Authorized training. The Masterclass is a guided curriculum with a goal to make sure you grasp the core fundamentals of every concept so that you actually know what you're doing and could recreate the steps without having your hand held.
Getting Started with Unreal Engine
World Building with Unreal Engine
Game Design 101 (Early Access)
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